Dofus: limitations on fixing some gameplay

Dofus: limitations on fixing some gameplay

Here are some of the things you can fix in the 2.51 version.

There are limitations in some gameplay in the game.


The balance within the game is gradually broken, because some players make the traffic of some game areas quickly decrease for their own benefit. Game designers intend to balance the balance between game maps by changing some of the game modes.



From the feedback of gamers, we can know that des étoiles Négatives will be produced in some game areas. Unlike des étoiles Positives, des étoiles Négatives will quickly reduce some of the game area's loot, post-war experience or acheter des kamas.



It is not clear to game designers whether the emergence of es étoiles Négatives is related to the region.


In the 2.51 game version update, the étoiles system is fully applied to all sub-areas, not just some of the sub-areas as before. The more monsters the player kills in this sub-area, the fewer stars there are in the area. At the same time, in order to maintain the balance of the stars, the étoiles system will have more stars in other sub-regions of the same level.

In addition to the étoiles system, which reduces the étoiles of specific sub-areas, the dofus kamas and experience values ​​after the end of the game will also decrease. If you want to get a lot of dofus kamas, you can choose to change the sub-area for game play, and you can also buy a lot of kamas dofus at low price on the igamegold website. So that you can upgrade in the game.



Regarding "effets de bord", game designers have also made some improvements:
    At the end of the game, the increase in experience is between 0-100%, and it is likely to fall by 0-50%.
    The reduction of étoiles will no longer affect the novice activity area.
    Prevent some players from over-doing the effects of balancing on the balance in the game area.

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